Video Games Industry Memo

Video Games Industry Memo

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Video Games Industry Memo
Video Games Industry Memo
The Debrief - June 2024

The Debrief - June 2024

Casting a critical eye on a consumer video games campaign

George E. Osborn's avatar
George E. Osborn
Jun 28, 2024
∙ Paid
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Video Games Industry Memo
Video Games Industry Memo
The Debrief - June 2024
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  • The case for a critical eye on consumer game campaigns

  • Is Epic Games walking into a Fortnite competition trap?

  • What Reuters Institute research tells us about video games journalism


Good morning VGIM-ers,

Welcome to the first edition of The Debrief, another exclusive newsletter for my wonderful paid subscribers.

The purpose of The Debrief is simple. Every month, this newsletter will:

  • Take a closer look at three to five stories that shaped the sector in the past month.

  • Provide a curated list of recommended long reads to sharpen your video games thinking.

  • Update you about what’s coming next with me, including opportunities to work together, offers and teasers of forthcoming events.

If you’d like to receive The Debrief and get access to a load of other VGIM perks, you can become a VGIM Insider for just £50 per year using the discount below.

Get 20% off forever

But without further ado, let’s dive into the first Debrief with a question: should we take every consumer campaign about video games at face value?


Source: Steam

The case for a critical eye on consumer campaigns

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